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Sunday 20 March 2005

PandaForth for GP32

Here it is ! PandaForth for GP32 is out (see FPGA section to learn more about it).

GP32 running PandaForth
I followed the idea I had in mind when I released the GBA version, and made a USB interface to communicate with the interpreter.
It uses a specific Windows application on the computer side. Most of the USB code comes from Harry Denholm's website. I would like to thank him much for the code he provides on his website, and for allowing me to use it.

Download GP32 PandaForth here.

Saturday 12 March 2005

Small Demo

I made a small GP32 demo... The result itself is not very interesting, juste some balls moving along the screen and bouncing.
DemoGP32
But you may want to have a look at the Makefile. I spent some time working on this example because I didn't find a proper example using WinterMute's DevkitARM, the most up-to-date toolchain based on GCC especially designed for console development (GameCube, GP32, GBA).

I wanted especially to reproduce the automated process for importing resources in a program set up by WinterMute, as done in examples for GBA. I managed to build such an example, using Mirko's SDK.

In this example, a BMP image is directly converted to a format suitable for Mirko's SDK sprites primitives, without typing anything else than "make" to build the FXE.

Download the demo with full source code here.